Sunday Evening Imaginarium (C# + XNA 4.0)

Sunday Evening Imaginarium is a two player game with the aim
being to get people who aren’t gamers interested in games. The aim is to
protect the idol in the centre from the attacking goblins and keep the bar up
so you don’t fail; however there is a twist which I’ll go into in a second.
Player one is taking on the role of the experienced gamer,
his role is to collect wood and stone which then gets turned into planks and
metal. These resources are then used to upgrade the second player’s damage or
make trap’s, the planks can also be used to repair the idol. The second player
has to stop the goblins from coming – he has the use of a sword, traps and
arrows to aid him. The idea behind this was to simplify the genre of an RTS and
reduce its mechanics to the simplest form (resource collection and attacks).

A stat and achievement system is also available, which I put
in place to keep the game going throughout playthroughs.
As I stated at the start – this title was only built as a
demo to showcase the mechanics implemented. There was no further task to
complete additional features, and I did not have time to complete them due to
other tasks being set and needing my time devoted to them. I also had plans to
have different skins, that could act as different imaginary place. For example
the pair could play as astronauts protecting a satellite from aliens, the only
changes needed would be a different texture set.
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