3D Scene on the PSP
During our university course, one of the tasks was to create
a 3D scene on the PSP using only samples provided by the devkit documentation.
The original specifications were to include: at least 2 “.gmo” models; a
movable camera and lighting.
My original idea was to create a set of table and
chairs and then develop it from there. However once looking for table models, I
came across a pool table model. This reminded me of a pool demo I created in
XNA to teach myself that library, I decided creating a similar game would help
me learn. Even though I wasn’t able to complete my demo, due to limited time on
the PSP devkits / other assignments due, I managed to get the basics completed.
The table model is available at: http://www.max-realms.com/modules/wfdownloads/singlefile.php?cid=36&lid=819.
The models for the pool cue and ball I created myself.
After this I added a ball which bounced around the table,
and another which remained stationary. The user could then “hit” the ball using
the directional buttons; using the pad would have been a better choice, but as
the specifications required a smooth camera I decided the pad would be best for
that instead. Once the ball had been hit, the calculations would be done to
determine the balls direction.
I also added some sound in the background as a last minute
feature after finding a sample for it in the documentation Sony provided.
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