Sunday Evening Imaginarium (C# + XNA 4.0)

The game was developed in C# using XNA 4.0 framework. The game was merely meant as a demo which we presented to a small panel of people. Game Design Documentation Available Here Sunday Evening Imaginarium is a two player game with the aim being to get people who aren’t gamers interested in games. The aim is to protect the idol in the centre from the attacking goblins and keep the bar up so you don’t fail; however there is a twist which I’ll go into in a second. Player one is taking on the role of the experienced gamer, his role is to collect wood and stone which then gets turned into planks and metal. These resources are then used to upgrade the second player’s damage or make trap’s, the planks can also be used to repair the idol. The second player has to stop the goblins from coming – he has the use of a sword, traps and arrows to aid him. The idea behind this was to simplify the genre of an RTS and reduce its mechanics to the simplest form (resource collec...